using System;
using UnityEngine;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
///
/// IPair of type `<ColliderGameObject>`. Inherits from `IPair<ColliderGameObject>`.
///
[Serializable]
public struct ColliderGameObjectPair : IPair
{
public ColliderGameObject Item1 { get => _item1; set => _item1 = value; }
public ColliderGameObject Item2 { get => _item2; set => _item2 = value; }
[SerializeField]
private ColliderGameObject _item1;
[SerializeField]
private ColliderGameObject _item2;
public void Deconstruct(out ColliderGameObject item1, out ColliderGameObject item2) { item1 = Item1; item2 = Item2; }
}
}