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3.8 KiB
3.8 KiB
💥 = Breaking changes 🐛 = Bug fixes 📝 = Documentation 🏠 = Internal 🏃♀= Performance 💅 = Polish 🚀 = New feature
[Unreleased]
2.0.0 (September 3, 2019)
The release notes were introduced halfway through the work with version 2.0.0
. The list below might therefore not me 100% complete.
🐛 Bug fixes
- Fix indent and ui state issues of the
AtomDrawer<T>
💥 Breaking changes
- The repo has been split up to 6 different packages: core, mobile, mono-hooks, scene-mgmt, tags and ui
- Changed name on Atomic Tags to Atom Tags.
📝 Documentation
- New website launched - https://adamramberg.github.io/unity-atoms
- Improved / added documentation (READMEs).
- Automatic generation of API docs in markdown format from C# XML comments.
🏠 Internal
- Added internal tool to regenerate all existing Atoms. Nifty when doing changes that requires you to update all types of Atoms.
- Removed all
FormerlySerializedAs
attributes.
💅 Polish
- Improved examples.
🚀 New features
- Events can now be turned into IObservables making it possible to subscribe to them. this also makes Atoms compatible with UniRx.
- None generic base classes for all atoms
- Generator to generate new atoms with ease. Could be found under Tools / Unity Atoms / Generator.
- Custom icons for all atoms.
- Custom property drawers for all atoms.
- Variables now discards play mode changes.
- Public method
Reset
added to Variables.
1.0.0 (Mars 17, 2019)
- Unity Atoms is now using UPM (Unity Package Manager) - see the README on the new and improved way to use and depend on Unity Atoms
- Conditional Functions - Check a condition before executing an action.
- Molecules - Larger constructs / sets of atoms and other ScriptableObjects. First Molecule added is the Timer.
- Moved editor scripts to separate folder
- Rearranged the structure of Unity Atoms. Scripts are now on the highest level separated on type (int, float, etc.) instead of on concept (Game Event, Variables, etc.). This seems like a more natural way of structuring the project and makes it easier for developers to include / exclude the relevant stuff for their project.
- New type called TouchUserInput that keeps track of a user’s touch input. There is also a possibility to detect tap / double tap.
- Added new MonoHooks, for example OnPointerDownHook, OnButtonClickHook, OnTriggerStay and OnTriggerEnter.
- Added SetStringVariableValue
- Added type Collider
- Added UIContainer
- AtomicTags - Use tags the Unity Atoms way.
1.0.0 Beta (December 12, 2018)
- Conditional Functions -> Check a condition before executing an action.
- Molecules - Larger constructs / sets of atoms and other ScriptableObjects. First Molecule added is the Timer.
- Moved editor scripts to separate folder
- Rearranged the structure of Unity Atoms. Scripts are now on the highest level separated on type (int, float, etc.) instead of on concept (Game Event, Variables, etc.). This seems like a more natural way of structuring the project and makes it easier for developers to include / exclude the relevant stuff for their project.
- New type called TouchUserInput that keeps track of a user’s touch input. There is also a possibility to detect tap / double tap.
- Added new MonoHooks. For example OnPointerDownHook, OnButtonClickHook, OnTriggerStay and OnTriggerEnter.
- New types added.
- Added SetStringVariableValue.
0.1.2 (November 30, 2018)
- fileName and order of CreateAssetMenu for better usability -
181426f
0.1.1 (November 16, 2018)
- Converted ColorVariable, Vector2Variable and Vector3Variable to ScriptableObjectVariable from EquatableScriptableObjectVariable. Before fix older versions of Unity complaint about issues with boxing conversion.
0.0.1 (November 13, 2018)
- Initial release of Unity Atoms