unity-atoms/CHANGELOG.md
2019-10-20 21:48:52 +02:00

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💥 = Breaking changes 🐛 = Bug fixes 📝 = Documentation 🏠 = Internal 🏃‍♀= Performance 💅 = Polish 🚀 = New feature

[Unreleased]

2.0.0 (September 3, 2019)

The release notes were introduced halfway through the work with version 2.0.0. The list below might therefore not me 100% complete.

🐛 Bug fixes

  • Fix indent and ui state issues of the AtomDrawer<T>

💥 Breaking changes

  • The repo has been split up to 6 different packages: core, mobile, mono-hooks, scene-mgmt, tags and ui
  • Changed name on Atomic Tags to Atom Tags.

📝 Documentation

🏠 Internal

  • Added internal tool to regenerate all existing Atoms. Nifty when doing changes that requires you to update all types of Atoms.
  • Removed all FormerlySerializedAs attributes.

💅 Polish

  • Improved examples.

🚀 New features

  • Events can now be turned into IObservables making it possible to subscribe to them. this also makes Atoms compatible with UniRx.
  • None generic base classes for all atoms
  • Generator to generate new atoms with ease. Could be found under Tools / Unity Atoms / Generator.
  • Custom icons for all atoms.
  • Custom property drawers for all atoms.
  • Variables now discards play mode changes.
  • Public method Reset added to Variables.

1.0.0 (Mars 17, 2019)

  • Unity Atoms is now using UPM (Unity Package Manager) - see the README on the new and improved way to use and depend on Unity Atoms
  • Conditional Functions - Check a condition before executing an action.
  • Molecules - Larger constructs / sets of atoms and other ScriptableObjects. First Molecule added is the Timer.
  • Moved editor scripts to separate folder
  • Rearranged the structure of Unity Atoms. Scripts are now on the highest level separated on type (int, float, etc.) instead of on concept (Game Event, Variables, etc.). This seems like a more natural way of structuring the project and makes it easier for developers to include / exclude the relevant stuff for their project.
  • New type called TouchUserInput that keeps track of a users touch input. There is also a possibility to detect tap / double tap.
  • Added new MonoHooks, for example OnPointerDownHook, OnButtonClickHook, OnTriggerStay and OnTriggerEnter.
  • Added SetStringVariableValue
  • Added type Collider
  • Added UIContainer
  • AtomicTags - Use tags the Unity Atoms way.

1.0.0 Beta (December 12, 2018)

  • Conditional Functions -> Check a condition before executing an action.
  • Molecules - Larger constructs / sets of atoms and other ScriptableObjects. First Molecule added is the Timer.
  • Moved editor scripts to separate folder
  • Rearranged the structure of Unity Atoms. Scripts are now on the highest level separated on type (int, float, etc.) instead of on concept (Game Event, Variables, etc.). This seems like a more natural way of structuring the project and makes it easier for developers to include / exclude the relevant stuff for their project.
  • New type called TouchUserInput that keeps track of a users touch input. There is also a possibility to detect tap / double tap.
  • Added new MonoHooks. For example OnPointerDownHook, OnButtonClickHook, OnTriggerStay and OnTriggerEnter.
  • New types added.
  • Added SetStringVariableValue.

0.1.2 (November 30, 2018)

  • fileName and order of CreateAssetMenu for better usability - 181426f

0.1.1 (November 16, 2018)

  • Converted ColorVariable, Vector2Variable and Vector3Variable to ScriptableObjectVariable from EquatableScriptableObjectVariable. Before fix older versions of Unity complaint about issues with boxing conversion.

0.0.1 (November 13, 2018)

  • Initial release of Unity Atoms