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First example
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityAtoms.Examples
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{
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[CreateAssetMenu(menuName = "Unity Atoms/Examples/Intro/Game Actions/Decrease Players Health")]
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public class DecreasePlayersHealth : Collider2DAction
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{
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[SerializeField]
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private StringConstant TagPlayer;
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public override void Do(Collider2D collider)
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{
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{
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collider.GetComponent<PlayerHealth>().Health.Value -= 10;
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using UnityEngine;
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namespace UnityAtoms.Examples
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{
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[CreateAssetMenu(menuName = "Unity Atoms/Examples/Intro/Game Actions/Health Logger")]
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Normal file
17
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Normal file
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|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityAtoms;
|
||||
|
||||
namespace UnityAtoms.Examples
|
||||
{
|
||||
public class Harmful : MonoBehaviour
|
||||
{
|
||||
void OnTriggerEnter2D(Collider2D collider)
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||||
{
|
||||
if (collider.tag == "Player")
|
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{
|
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collider.GetComponent<PlayerHealth>().Health.Value -= 10;
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}
|
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}
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}
|
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}
|
11
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Assets/UnityAtoms/Examples/Intro/Scripts/HealthBar.cs
Normal file
17
Assets/UnityAtoms/Examples/Intro/Scripts/HealthBar.cs
Normal file
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|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityAtoms;
|
||||
|
||||
namespace UnityAtoms.Examples
|
||||
{
|
||||
public class HealthBar : MonoBehaviour
|
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{
|
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[SerializeField]
|
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private IntConstant MaxHealth;
|
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|
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public void HealthChanged(int health)
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{
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GetComponent<Image>().fillAmount = 1.0f * health / MaxHealth.Value;
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}
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}
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}
|
11
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Normal file
10
Assets/UnityAtoms/Examples/Intro/Scripts/PlayerHealth.cs
Normal file
@ -0,0 +1,10 @@
|
||||
using UnityEngine;
|
||||
using UnityAtoms;
|
||||
|
||||
namespace UnityAtoms.Examples
|
||||
{
|
||||
public class PlayerHealth : MonoBehaviour
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{
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public IntVariable Health;
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}
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Assets/UnityAtoms/Examples/Intro/Scripts/PlayerMove.cs
Normal file
20
Assets/UnityAtoms/Examples/Intro/Scripts/PlayerMove.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerMove : MonoBehaviour
|
||||
{
|
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float horizontal = 0f;
|
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float vertical = 0f;
|
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|
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void Update()
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{
|
||||
horizontal = Input.GetAxis("Horizontal");
|
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vertical = Input.GetAxis("Vertical");
|
||||
}
|
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void FixedUpdate()
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{
|
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GetComponent<Rigidbody2D>().velocity = new Vector2(horizontal, vertical) * 5f;
|
||||
}
|
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}
|
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Normal file
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