Add to README

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Adam Ramberg 2018-11-05 20:22:02 +01:00
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@ -67,4 +67,7 @@ Mono Hooks is a way to make it possible to have Unity lifecycle methods as event
When you start thinking about this pattern you will realize that everything can be explained using the atoms above. The native Unity lifecycle methods can be thought of as variation of the pattern above, where events gets raised and passes a long data (eg. OnTriggerEnter2D) and you write a response to that event.
## Examples
Examples will soon be added to this project.
Examples will soon be added to this project.
## Contribution
Would ❤️ if you would like to contribute to the project. Post me a message if you want to become a contributer.