using UnityAtoms.BaseAtoms;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Set variable value Action of type `Vector3`. Inherits from `SetVariableValue<Vector3, Vector3Pair, Vector3Variable, Vector3Constant, Vector3Reference, Vector3Event, Vector3PairEvent, Vector3VariableInstancer>`.
/// </summary>
[EditorIcon("atom-icon-purple")]
[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/Vector3", fileName = "SetVector3VariableValue")]
public sealed class SetVector3VariableValue : SetVariableValue<
Vector3,
Vector3Pair,
Vector3Variable,
Vector3Constant,
Vector3Reference,
Vector3Event,
Vector3PairEvent,
Vector3Vector3Function,
Vector3VariableInstancer>
{ }
}