using UnityAtoms.BaseAtoms; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Set variable value Action of type `Vector3`. Inherits from `SetVariableValue<Vector3, Vector3Pair, Vector3Variable, Vector3Constant, Vector3Reference, Vector3Event, Vector3PairEvent, Vector3VariableInstancer>`. /// [EditorIcon("atom-icon-purple")] [CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/Vector3", fileName = "SetVector3VariableValue")] public sealed class SetVector3VariableValue : SetVariableValue< Vector3, Vector3Pair, Vector3Variable, Vector3Constant, Vector3Reference, Vector3Event, Vector3PairEvent, Vector3Vector3Function, Vector3VariableInstancer> { } }