unity-atoms/Packages/Core/Runtime/Events/VoidEvent.cs

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using UnityEngine;
namespace UnityAtoms
{
[CreateAssetMenu(menuName = "Unity Atoms/Events/Void", fileName = "VoidEvent")]
public sealed class VoidEvent : AtomEvent<Void>
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{
public void Raise()
{
Raise(new Void());
}
}
}