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namespace UnityAtoms
{
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/// <summary>
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/// Action of type `Void`. Inherits from `AtomAction&lt;Void&gt;`.
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/// </summary>
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[EditorIcon("atom-icon-purple")]
public abstract class VoidAction : AtomAction<Void>
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{
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/// <summary>
/// Do the Action.
/// </summary>
/// <param name="_">Dummy Void parameter.</param>
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public override void Do(Void _)
{
Do();
}
}
}