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2020-03-02 02:26:06 +01:00
using UnityEngine;
using UnityAtoms.BaseAtoms;
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2020-03-02 02:26:06 +01:00
namespace UnityAtoms.Examples
{
[AddComponentMenu("Unity Atoms/Examples/PlayerHealth")]
public class PlayerHealth : MonoBehaviour
{
public IntVariable Health;
}
}