unity-atoms/Packages/MonoHooks/Runtime/Hooks/OnTriggerHook.cs

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using UnityEngine;
namespace UnityAtoms.MonoHooks
{
/// <summary>
/// Mono Hook for [`OnTriggerEnter`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerEnter.html), [`OnTriggerExit`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerExit.html) and [`OnTriggerStay`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerStay.html)
/// </summary>
[EditorIcon("atom-icon-delicate")]
[AddComponentMenu("Unity Atoms/Hooks/On Trigger Hook")]
public sealed class OnTriggerHook : ColliderHook
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{
/// <summary>
/// Set to true if Event should be triggered on `OnTriggerEnter`
/// </summary>
[SerializeField]
private bool _triggerOnEnter = default(bool);
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/// <summary>
/// Set to true if Event should be triggered on `OnTriggerExit`
/// </summary>
[SerializeField]
private bool _triggerOnExit = default(bool);
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/// <summary>
/// Set to true if Event should be triggered on `OnTriggerStay`
/// </summary>
[SerializeField]
private bool _triggerOnStay = default(bool);
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private void OnTriggerEnter(Collider other)
{
if (_triggerOnEnter) OnHook(other);
}
private void OnTriggerExit(Collider other)
{
if (_triggerOnExit) OnHook(other);
}
private void OnTriggerStay(Collider other)
{
if (_triggerOnStay) OnHook(other);
}
}
}