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using UnityEngine ;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Variable of type `Vector2`. Inherits from `EquatableAtomVariable<Vector2, Vector2Pair, Vector2Event, Vector2PairEvent, Vector2Vector2Function>`.
/// </summary>
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/Vector2", fileName = "Vector2Variable")]
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public sealed class Vector2Variable : EquatableAtomVariable < Vector2 , Vector2Pair , Vector2Event , Vector2PairEvent , Vector2Vector2Function >
{
/// <summary>
/// Multiply variable by value.
/// </summary>
/// <param name="value">Value to multiple by.</param>
public void MultiplyBy ( float value ) = > Value * = value ;
/// <summary>
/// Multiply variable by Variable value.
/// </summary>
/// <param name="variable">Variable with value to multiple by.</param>
public void MultiplyBy ( AtomBaseVariable < float > variable ) = > MultiplyBy ( variable . Value ) ;
/// <summary>
/// Divide Variable by value.
/// </summary>
/// <param name="value">Value to divide by.</param>
public void DivideBy ( float value ) = > Value / = value ;
/// <summary>
/// Divide Variable by Variable value.
/// </summary>
/// <param name="variable">Variable value to divide by.</param>
public void DivideBy ( AtomBaseVariable < float > variable ) = > DivideBy ( variable . Value ) ;
}
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}