using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Variable of type `Vector2`. Inherits from `EquatableAtomVariable<Vector2, Vector2Pair, Vector2Event, Vector2PairEvent, Vector2Vector2Function>`.
/// </summary>
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/Vector2", fileName = "Vector2Variable")]
public sealed class Vector2Variable : EquatableAtomVariable<Vector2, Vector2Pair, Vector2Event, Vector2PairEvent, Vector2Vector2Function> { }
}