unity-atoms/Assets/UnityAtoms/Variables/Vector2Variable.cs

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using UnityEngine;
namespace UnityAtoms
{
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[CreateAssetMenu(menuName = "Unity Atoms/Variables/Vector2")]
public class Vector2Variable : ScriptableObjectVariable<Vector2, Vector2Event, Vector2Vector2Event>
{
protected override bool AreEqual(Vector2 first, Vector2 second)
{
return first.Equals(second);
}
}
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}