mirror of
https://github.com/unity-atoms/unity-atoms.git
synced 2025-01-24 17:17:47 -05:00
31 lines
994 B
C#
31 lines
994 B
C#
|
using System;
|
||
|
using UnityEngine.Events;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace UnityAtoms
|
||
|
{
|
||
|
[Serializable]
|
||
|
public class UnityBoolEvent : UnityEvent<bool> { }
|
||
|
[Serializable]
|
||
|
public class UnityCollider2DEvent : UnityEvent<Collider2D> { }
|
||
|
[Serializable]
|
||
|
public class UnityColorEvent : UnityEvent<Color> { }
|
||
|
[Serializable]
|
||
|
public class UnityFloatEvent : UnityEvent<float> { }
|
||
|
[Serializable]
|
||
|
public class UnityGameObjectEvent : UnityEvent<GameObject> { }
|
||
|
[Serializable]
|
||
|
public class UnityIntEvent : UnityEvent<int> { }
|
||
|
[Serializable]
|
||
|
public class UnityVector2Event : UnityEvent<Vector2> { }
|
||
|
[Serializable]
|
||
|
public class UnityVector3Event : UnityEvent<Vector3> { }
|
||
|
[Serializable]
|
||
|
public class UnityVoidEvent : UnityEvent<Void> { }
|
||
|
|
||
|
|
||
|
[Serializable]
|
||
|
public class UnityCollider2DGameObjectEvent : UnityEvent<Collider2D, GameObject> { }
|
||
|
[Serializable]
|
||
|
public class UnityVoidGameObjectEvent : UnityEvent<Void, GameObject> { }
|
||
|
}
|