2018-10-30 20:05:06 +01:00
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using UnityEngine;
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namespace UnityAtoms
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{
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2018-11-13 19:48:17 +01:00
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[CreateAssetMenu(menuName = "Unity Atoms/Lists/Float")]
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2018-11-04 10:00:06 +01:00
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public class FloatList : ScriptableObjectList<float, FloatEvent> { }
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2018-10-30 20:05:06 +01:00
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}
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