unity-atoms/Assets/UnityAtoms/Variables/Vector3Variable.cs

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2018-10-30 15:05:06 -04:00
using UnityEngine;
namespace UnityAtoms
{
[CreateAssetMenu(menuName = "Unity Atoms/Variables/Vector3", fileName = "Vector3Variable", order = 5)]
public class Vector3Variable : ScriptableObjectVariable<Vector3, Vector3Event, Vector3Vector3Event>
{
protected override bool AreEqual(Vector3 first, Vector3 second)
{
return first.Equals(second);
}
}
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}