unity-atoms/Packages/BaseAtoms/Runtime/Variables/StringVariable.cs

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2020-03-01 20:26:06 -05:00
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Variable of type `string`. Inherits from `EquatableAtomVariable&lt;string, StringPair, StringEvent, StringPairEvent, StringStringFunction&gt;`.
/// </summary>
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/String", fileName = "StringVariable")]
public sealed class StringVariable : EquatableAtomVariable<string, StringPair, StringEvent, StringPairEvent, StringStringFunction> { }
}