unity-atoms/Packages/BaseAtoms/Runtime/Events/BoolEvent.cs

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2020-03-01 20:26:06 -05:00
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event of type `bool`. Inherits from `AtomEvent&lt;bool&gt;`.
/// </summary>
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Bool", fileName = "BoolEvent")]
public sealed class BoolEvent : AtomEvent<bool> { }
}