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15 lines
421 B
C#
15 lines
421 B
C#
using UnityEngine;
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using UnityEngine.InputSystem;
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namespace UnityAtoms.InputSystem
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{
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/// <summary>
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/// Event of type `PlayerInput`. Inherits from `AtomEvent<PlayerInput>`.
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/// </summary>
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[EditorIcon("atom-icon-cherry")]
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[CreateAssetMenu(menuName = "Unity Atoms/Events/PlayerInput", fileName = "PlayerInputEvent")]
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public sealed class PlayerInputEvent : AtomEvent<PlayerInput>
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{
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}
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}
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