using UnityEngine;
using UnityEngine.InputSystem;
namespace UnityAtoms.InputSystem
{
///
/// Event of type `PlayerInput`. Inherits from `AtomEvent<PlayerInput>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/PlayerInput", fileName = "PlayerInputEvent")]
public sealed class PlayerInputEvent : AtomEvent
{
}
}