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15 lines
517 B
C#
15 lines
517 B
C#
using UnityEngine;
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using UnityEngine.InputSystem;
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namespace UnityAtoms.InputSystem
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{
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/// <summary>
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/// Event of type `InputAction.CallbackContext`. Inherits from `AtomEvent<InputAction.CallbackContext>`.
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/// </summary>
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[EditorIcon("atom-icon-cherry")]
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[CreateAssetMenu(menuName = "Unity Atoms/Events/InputAction_CallbackContext", fileName = "InputAction_CallbackContextEvent")]
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public sealed class InputAction_CallbackContextEvent : AtomEvent<InputAction.CallbackContext>
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{
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}
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}
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