using UnityEngine; using UnityEngine.InputSystem; namespace UnityAtoms.InputSystem { /// /// Event of type `InputAction.CallbackContext`. Inherits from `AtomEvent<InputAction.CallbackContext>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/InputAction_CallbackContext", fileName = "InputAction_CallbackContextEvent")] public sealed class InputAction_CallbackContextEvent : AtomEvent { } }