using UnityEngine;
using UnityEngine.InputSystem;
namespace UnityAtoms.InputSystem
{
///
/// Event of type `InputAction.CallbackContext`. Inherits from `AtomEvent<InputAction.CallbackContext>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/InputAction_CallbackContext", fileName = "InputAction_CallbackContextEvent")]
public sealed class InputAction_CallbackContextEvent : AtomEvent
{
}
}