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using System;
using UnityAtoms.BaseAtoms;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
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/// Reference of type `string`. Inherits from `EquatableAtomReference&lt;string, StringPair, StringConstant, StringVariable, StringEvent, StringPairEvent, StringStringFunction, StringVariableInstancer, AtomCollection, AtomList&gt;`.
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/// </summary>
[Serializable]
public sealed class StringReference : EquatableAtomReference<
string,
StringPair,
StringConstant,
StringVariable,
StringEvent,
StringPairEvent,
StringStringFunction,
StringVariableInstancer>, IEquatable<StringReference>
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{
public StringReference() : base() { }
public StringReference(string value) : base(value) { }
public bool Equals(StringReference other) { return base.Equals(other); }
}
}