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2020-03-02 02:26:06 +01:00
using System;
using UnityAtoms.BaseAtoms;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Reference of type `string`. Inherits from `EquatableAtomReference&lt;string, StringPair, StringConstant, StringVariable, StringEvent, StringPairEvent, StringStringFunction, StringVariableInstancer&gt;`.
/// </summary>
[Serializable]
public sealed class StringReference : EquatableAtomReference<
string,
StringPair,
StringConstant,
StringVariable,
StringEvent,
StringPairEvent,
StringStringFunction,
StringVariableInstancer,
AtomCollection,
AtomList>, IEquatable<StringReference>
{
public StringReference() : base() { }
public StringReference(string value) : base(value) { }
public bool Equals(StringReference other) { return base.Equals(other); }
}
}