using UnityEngine;
using UnityAtoms.BaseAtoms;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Set variable value Action of type `string`. Inherits from `SetVariableValue<string, StringPair, StringVariable, StringConstant, StringReference, StringEvent, StringPairEvent, StringVariableInstancer>`.
/// </summary>
[EditorIcon("atom-icon-purple")]
[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/String", fileName = "SetStringVariableValue")]
public sealed class SetStringVariableValue : SetVariableValue<
string,
StringPair,
StringVariable,
StringConstant,
StringReference,
StringEvent,
StringPairEvent,
StringStringFunction,
StringVariableInstancer>
{ }
}