unity-atoms/Packages/BaseAtoms/Runtime/Actions/SetVariableValue/SetStringVariableValue.cs

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using UnityEngine;
using UnityAtoms.BaseAtoms;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Set variable value Action of type `string`. Inherits from `SetVariableValue&lt;string, StringPair, StringVariable, StringConstant, StringReference, StringEvent, StringPairEvent, StringVariableInstancer&gt;`.
/// </summary>
[EditorIcon("atom-icon-purple")]
[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/String", fileName = "SetStringVariableValue")]
public sealed class SetStringVariableValue : SetVariableValue<
string,
StringPair,
StringVariable,
StringConstant,
StringReference,
StringEvent,
StringPairEvent,
StringStringFunction,
StringVariableInstancer,
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AtomCollectionReference,
AtomListReference>
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{ }
}