unity-atoms/Packages/BaseAtoms/Runtime/Actions/GameObjectAction.cs

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using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
/// Action of type `GameObject`. Inherits from `AtomAction&lt;GameObject&gt;`.
/// </summary>
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[EditorIcon("atom-icon-purple")]
public abstract class GameObjectAction : AtomAction<GameObject> { }
}