unity-atoms/Packages/BaseAtoms/Runtime/Pairs/BoolPair.cs

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2020-03-01 20:26:06 -05:00
using System;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// IPair of type `&lt;bool&gt;`. Inherits from `IPair&lt;bool&gt;`.
/// </summary>
[Serializable]
public struct BoolPair : IPair<bool>
{
public bool Item1 { get => _item1; set => _item1 = value; }
public bool Item2 { get => _item2; set => _item2 = value; }
[SerializeField]
private bool _item1;
[SerializeField]
private bool _item2;
public void Deconstruct(out bool item1, out bool item2) { item1 = Item1; item2 = Item2; }
}
}