using System;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// IPair of type `<bool>`. Inherits from `IPair<bool>`.
///
[Serializable]
public struct BoolPair : IPair
{
public bool Item1 { get => _item1; set => _item1 = value; }
public bool Item2 { get => _item2; set => _item2 = value; }
[SerializeField]
private bool _item1;
[SerializeField]
private bool _item2;
public void Deconstruct(out bool item1, out bool item2) { item1 = Item1; item2 = Item2; }
}
}