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---
id: unityatoms
title: UnityAtoms
hide_title: true
sidebar_label: UnityAtoms
---
# Namespace - `UnityAtoms`
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## `IMGUIUtils`
Utility methods for IMGUI.
### Methods
#### `SnipRectH(UnityEngine.Rect,System.Single)`
Snip a `Rect` horizontally.
##### Parameters
- `rect` - The rect.
- `range` - The range.
##### Returns
A new `Rect` snipped horizontally.
---
#### `SnipRectH(UnityEngine.Rect,System.Single,UnityEngine.Rect@,System.Single)`
Snip a `Rect` horizontally.
##### Parameters
- `rect` - The rect.
- `range` - The range.
- `rest` - Rest rect.
- `gutter` - Gutter
##### Returns
A new `Rect` snipped horizontally.
---
#### `SnipRectV(UnityEngine.Rect,System.Single)`
Snip a `Rect` vertically.
##### Parameters
- `rect` - The rect.
- `range` - The range.
##### Returns
A new `Rect` snipped vertically.
---
#### `SnipRectV(UnityEngine.Rect,System.Single,UnityEngine.Rect@,System.Single)`
Snip a `Rect` vertically.
##### Parameters
- `rect` - The rect.
- `range` - The range.
- `rest` - Rest rect.
- `gutter` - Gutter
##### Returns
A new `Rect` snipped vertically.
---
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## `Void`
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Dummy module class used for representing nothing in for example empty Events, eg: `AtomEvent<Void>`
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---
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## `BaseAtomList`
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None generic base class of Lists.Inherits from `BaseAtom` .
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### Variables
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#### `Cleared`
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Event for when the list is cleared.
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### Methods
#### `Clear`
Clear the list.
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---
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## `BoolList`
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List of type `bool` . Inherits from `AtomList<bool, BoolEvent>` .
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---
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## `StringList`
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List of type `string` . Inherits from `AtomList<string, StringEvent>` .
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---
## `ColliderList`
List of type `Collider` . Inherits from `AtomList<Collider, ColliderEvent>` .
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---
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## `IntList`
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List of type `int` . Inherits from `AtomList<int, IntEvent>` .
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---
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## `Vector2List`
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List of type `Vector2` . Inherits from `AtomList<Vector2, Vector2Event>` .
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---
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## `FloatList`
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List of type `float` . Inherits from `AtomList<float, FloatEvent>` .
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---
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## `AtomList<T,E>`
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#### Type Parameters
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- `T` - The list item type.
- `E` - Event of type `AtomEvent<T>` .
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Generic base class for Lists. Inherits from `BaseAtomList` and `IList<T>` .
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### Variables
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#### `Added`
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Event for when something is added to the list.
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---
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#### `Removed`
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Event for when something is removed from the list.
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---
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#### `list`
Actual `List<T>` .
### Properties
#### `Count`
Get the count of the list.
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---
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#### `IsReadOnly`
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Is the list read only?
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---
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#### `List`
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The actual `List<T>` as a property.
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---
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#### `Item(System.Int32)`
Indexer of the list.
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### Methods
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#### `Add(item)`
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Add an item to tje list.
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##### Parameters
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- `item` - The item to add.
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---
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#### `Remove(item)`
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Remove and item from the list.
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##### Parameters
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- `item` - The item to remove.
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##### Returns
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The removed item.
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---
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#### `Contains(item)`
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Does the list contain the item provided?
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##### Parameters
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- `item` - The item to check if it is contained in the list.
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##### Returns
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`true` if the item exists in the list, otherwise `false` .
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---
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#### `Get(System.Int32)`
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Get item at index.
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##### Parameters
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- `i` - The index.
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##### Returns
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The item if it exists.
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---
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#### `CopyTo(array,arrayIndex)`
Copies the entire List to a compatible one-dimensional array, starting at the specified index of the target array.
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##### Parameters
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- `array` - The one-dimensional Array that is the destination of the elements copied from List. The Array must have zero-based indexing.
- `arrayIndex` - The zero-based index in `array` at which copying begins.
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---
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#### `GetEnumerator`
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Get an `IEnumerator<T>` of the list.
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##### Returns
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An `IEnumerator<T>`
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---
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#### `IndexOf(item)`
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Returns the index of the specified item.
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##### Parameters
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- `item` - The item to search for.
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##### Returns
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The zero-based index of the first occurrence of `item` . If not found it returns -1.
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---
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#### `RemoveAt(System.Int32)`
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Remove an item at provided index.
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##### Parameters
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- `index` - The index to remove item at.
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---
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#### `Insert(index,item)`
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Insert item at index.
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##### Parameters
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- `index` - Index to insert item at.
- `item` - Item to insert.
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---
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#### `ObserveAdd`
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Make the add event into an `IObservable<T>` . Makes List's add Event compatible with for example UniRx.
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##### Returns
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The add Event as an `IObservable<T>` .
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---
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#### `ObserveRemove`
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Make the remove event into an `IObservable<T>` . Makes List's remove Event compatible with for example UniRx.
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##### Returns
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The remove Event as an `IObservable<T>` .
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---
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#### `ObserveClear`
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Make the clear event into an `IObservable<Void>` . Makes List's clear Event compatible with for example UniRx.
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##### Returns
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The clear Event as an `IObservable<Void>` .
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---
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## `GameObjectList`
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List of type `GameObject` . Inherits from `AtomList<GameObject, GameObjectEvent>` .
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---
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## `Vector3List`
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List of type `Vector3` . Inherits from `AtomList<Vector3, Vector3Event>` .
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---
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## `Collider2DList`
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List of type `Collider2D` . Inherits from `AtomList<Collider2D, Collider2DEvent>` .
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---
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## `ColorList`
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List of type `Color` . Inherits from `AtomList<Color, ColorEvent>` .
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---
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## `FloatReference`
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Reference of type `float` . Inherits from `AtomReference<float, FloatVariable, FloatConstant>` .
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---
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## `Vector2Reference`
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Reference of type `Vector2` . Inherits from `AtomReference<Vector2, Vector2Variable, Vector2Constant>` .
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---
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## `BoolReference`
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Reference of type `bool` . Inherits from `AtomReference<bool, BoolVariable, BoolConstant>` .
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---
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## `ColorReference`
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Reference of type `Color` . Inherits from `AtomReference<Color, ColorVariable, ColorConstant>` .
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---
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## `ColliderReference`
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Reference of type `Collider` . Inherits from `AtomReference<Collider, ColliderVariable, ColliderConstant>` .
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---
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## `IntReference`
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Reference of type `int` . Inherits from `AtomReference<int, IntVariable, IntConstant>` .
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---
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## `Collider2DReference`
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Reference of type `Collider2D` . Inherits from `AtomReference<Collider2D, Collider2DVariable, Collider2DConstant>` .
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---
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## `GameObjectReference`
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Reference of type `GameObject` . Inherits from `AtomReference<GameObject, GameObjectVariable, GameObjectConstant>` .
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---
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## `Vector3Reference`
Reference of type `Vector3` . Inherits from `AtomReference<Vector3, Vector3Variable, Vector3Constant>` .
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---
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## `AtomReference`
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None generic base class for `AtomReference<T, V>` .
### Variables
#### `_usage`
Should we use the provided value (via inspector), the Constant value or the Variable value?
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---
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## `AtomReference.Usage`
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Enum for how to use the Reference.
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---
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## `StringReference`
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Reference of type `string` . Inherits from `AtomReference<string, StringVariable, StringConstant>` .
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---
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## `GameObjectUnityEvent`
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None generic Unity Event of type `GameObject` . Inherits from `UnityEvent<GameObject>` .
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---
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## `Collider2DUnityEvent`
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None generic Unity Event of type `Collider2D` . Inherits from `UnityEvent<Collider2D>` .
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---
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## `ColliderColliderUnityEvent`
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None generic Unity Event x 2 of type `Collider` . Inherits from `UnityEvent<Collider, Collider>` .
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---
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## `ColliderUnityEvent`
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None generic Unity Event of type `Collider` . Inherits from `UnityEvent<Collider>` .
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---
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## `BoolUnityEvent`
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None generic Unity Event of type `bool` . Inherits from `UnityEvent<bool>` .
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---
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## `Collider2DCollider2DUnityEvent`
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None generic Unity Event x 2 of type `Collider2D` . Inherits from `UnityEvent<Collider2D, Collider2D>` .
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---
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## `VoidUnityEvent`
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None generic Unity Event of type `Void` . Inherits from `UnityEvent<Void>` .
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---
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## `FloatFloatUnityEvent`
None generic Unity Event x 2 of type `float` . Inherits from `UnityEvent<float, float>` .
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---
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## `Vector2UnityEvent`
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None generic Unity Event of type `Vector2` . Inherits from `UnityEvent<Vector2>` .
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---
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## `FloatUnityEvent`
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None generic Unity Event of type `float` . Inherits from `UnityEvent<float>` .
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---
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## `StringStringUnityEvent`
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None generic Unity Event x 2 of type `string` . Inherits from `UnityEvent<string, string>` .
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---
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## `IntUnityEvent`
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None generic Unity Event of type `int` . Inherits from `UnityEvent<int>` .
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---
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## `Vector3UnityEvent`
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None generic Unity Event of type `Vector3` . Inherits from `UnityEvent<Vector3>` .
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---
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## `ColorUnityEvent`
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None generic Unity Event of type `Color` . Inherits from `UnityEvent<Color>` .
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---
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## `StringUnityEvent`
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None generic Unity Event of type `string` . Inherits from `UnityEvent<string>` .
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---
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## `Vector2Vector2UnityEvent`
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None generic Unity Event x 2 of type `Vector2` . Inherits from `UnityEvent<Vector2, Vector2>` .
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---
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## `IntIntUnityEvent`
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None generic Unity Event x 2 of type `int` . Inherits from `UnityEvent<int, int>` .
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---
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## `ColorColorUnityEvent`
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None generic Unity Event x 2 of type `Color` . Inherits from `UnityEvent<Color, Color>` .
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---
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## `Vector3Vector3UnityEvent`
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None generic Unity Event x 2 of type `Vector3` . Inherits from `UnityEvent<Vector3, Vector3>` .
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---
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## `GameObjectGameObjectUnityEvent`
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None generic Unity Event x 2 of type `GameObject` . Inherits from `UnityEvent<GameObject, GameObject>` .
---
## `BoolBoolUnityEvent`
None generic Unity Event x 2 of type `bool` . Inherits from `UnityEvent<bool, bool>` .
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---
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## `GameObjectConstant`
Constant of type `GameObject` . Inherits from `AtomBaseVariable<GameObject>` .
---
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## `Collider2DConstant`
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Constant of type `Collider2D` . Inherits from `AtomBaseVariable<Collider2D>` .
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---
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## `BoolConstant`
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Constant of type `bool` . Inherits from `AtomBaseVariable<bool>` .
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---
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## `Vector2Constant`
Constant of type `Vector2` . Inherits from `AtomBaseVariable<Vector2>` .
---
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## `ColliderConstant`
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Constant of type `Collider` . Inherits from `AtomBaseVariable<Collider>` .
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---
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## `IntConstant`
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Constant of type `int` . Inherits from `AtomBaseVariable<int>` .
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---
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## `FloatConstant`
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Constant of type `float` . Inherits from `AtomBaseVariable<float>` .
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---
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## `StringConstant`
Constant of type `string` . Inherits from `AtomBaseVariable<string>` .
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---
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## `ColorConstant`
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Constant of type `Color` . Inherits from `AtomBaseVariable<Color>` .
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---
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## `Vector3Constant`
Constant of type `Vector3` . Inherits from `AtomBaseVariable<Vector3>` .
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---
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## `Runtime`
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Internal constant and static readonly members for runtime usage.
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### Properties
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#### `IsUnityAtomsRepo`
Determine if we are working the Unity Atoms source library / repo or not.
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---
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## `Runtime.Constants`
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Runtime constants
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### Variables
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#### `LOG_PREFIX`
Prefix that should be pre-pended to all Debug.Logs made from UnityAtoms to help immediately inform a user that those logs are made from this library.
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---
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## `DynamicAtoms`
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Static helper class for when creating Atoms a runtime (yes it is indeed possible 🤯).
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### Methods
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#### `CreateVariable<T,V,E1,E2>(initialValue,changed,changedWithHistory)`
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Create a Variable at runtime.
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#### Type Parameters
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- `T` - The Variable value type.
- `V` - The Variable type AtomVariable< T , E1 , E2 > `.
- `E1` - The type of the `changed` Event of type `AtomEvent<T>` .
- `E2` - The type of the `changedWithHistory` Event of type `AtomEvent<T, T>` .
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##### Parameters
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- `initialValue` - Inital value of the Variable created.
- `changed` - Changed Event of type `E1` .
- `changedWithHistory` - Changed with history Event of type `E2` .
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##### Returns
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The Variable created.
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---
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#### `CreateList<T,L,E>(added,removed,cleared)`
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Create a List at runtime.
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#### Type Parameters
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- `T` - The list item type.
- `L` - The List type to create of type `AtomList<T, E>` .
- `E` - The Event tyoe used for `removed` and `added` of type `AtomEvent<T>` .
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##### Parameters
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- `added` - Added Event of type `E` .
- `removed` - Removed Event of type `E` .
- `cleared` - Cleared Event of type `Void` .
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##### Returns
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The List created.
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---
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#### `CreateAction<A,T1>(action)`
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Create an Action at runtime.
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#### Type Parameters
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- `A` - The Action created of type `AtomAction<T>` .
- `T1` - The type of the first parameter of the Action.
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##### Parameters
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- `action` - The action.
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##### Returns
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The Action created
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---
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#### `CreateAction<A,T1,T2>(action)`
Create an Action at runtime.
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#### Type Parameters
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- `A` - The Action created of type `AtomAction<T1, T2>` .
- `T1` - The type of the first parameter of the Action.
- `T2` - The type of the second parameter of the Action.
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##### Parameters
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- `action` - The action.
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##### Returns
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The Action created
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---
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#### `CreateAction<A,T1,T2,T3>(action)`
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Create an Action at runtime.
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#### Type Parameters
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- `A` - The Action created of type `AtomAction<T1, T2, T3>` .
- `T1` - The type of the first parameter of the Action.
- `T2` - The type of the second parameter of the Action.
- `T3` - The type of the third parameter of the Action.
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##### Parameters
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- `action` - The action.
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##### Returns
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The Action created
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---
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#### `CreateAction<A,T1,T2,T3,T4>(action)`
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Create an Action at runtime.
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#### Type Parameters
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- `A` - The Action created of type `AtomAction<T1, T2, T3, T4>` .
- `T1` - The type of the first parameter of the Action.
- `T2` - The type of the second parameter of the Action.
- `T3` - The type of the third parameter of the Action.
- `T4` - The type of the fourth parameter of the Action.
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##### Parameters
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- `action` - The action.
##### Returns
The Action created
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---
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#### `CreateAction<A,T1,T2,T3,T4,T5>(action)`
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Create an Action at runtime.
#### Type Parameters
- `A` - The Action created of type `AtomAction<T1, T2, T3, T4, T5>` .
- `T1` - The type of the first parameter of the Action.
- `T2` - The type of the second parameter of the Action.
- `T3` - The type of the third parameter of the Action.
- `T4` - The type of the fourth parameter of the Action.
- `T5` - The type of the fifth parameter of the Action.
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##### Parameters
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- `action` - The action.
##### Returns
The Action created
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---
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#### `CreateFunction<F,R>(func)`
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Create a Function at runtime.
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#### Type Parameters
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- `F` - The Function created of type `AtomFunction<R>` .
- `R` - The return type.
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##### Parameters
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- `func` - The function.
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##### Returns
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The Function crated.
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---
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#### `CreateFunction<F,R,T1>(func)`
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Create a Function at runtime.
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#### Type Parameters
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- `F` - The Function created of type `AtomFunction<R, T1>` .
- `R` - The return type.
- `T1` - The type of the first parameter of the Function.
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##### Parameters
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- `func` - The function.
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##### Returns
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The Function crated.
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---
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#### `CreateFunction<F,R,T1,T2>(func)`
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Create a Function at runtime.
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#### Type Parameters
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- `F` - The Function created of type `AtomFunction<R, T1, T2>` .
- `R` - The return type.
- `T1` - The type of the first parameter of the Function.
- `T2` - The type of the second parameter of the Function.
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##### Parameters
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- `func` - The function.
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##### Returns
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The Function crated.
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---
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#### `CreateFunction<F,R,T1,T2,T3>(func)`
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Create a Function at runtime.
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#### Type Parameters
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- `F` - The Function created of type `AtomFunction<R, T1, T2, T3>` .
- `R` - The return type.
- `T1` - The type of the first parameter of the Function.
- `T2` - The type of the second parameter of the Function.
- `T3` - The type of the third parameter of the Function.
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##### Parameters
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- `func` - The function.
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##### Returns
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The Function crated.
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---
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#### `CreateFunction<F,R,T1,T2,T3,T4>(func)`
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Create a Function at runtime.
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#### Type Parameters
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- `F` - The Function created of type `AtomFunction<R, T1, T2, T3, T4>` .
- `R` - The return type.
- `T1` - The type of the first parameter of the Function.
- `T2` - The type of the second parameter of the Function.
- `T3` - The type of the third parameter of the Function.
- `T4` - The type of the fourth parameter of the Function.
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##### Parameters
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- `func` - The function.
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##### Returns
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The Function crated.
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---
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#### `CreateFunction<F,R,T1,T2,T3,T4,T5>(func)`
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Create a Function at runtime.
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#### Type Parameters
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- `F` - The Function created of type `AtomFunction<R, T1, T2, T3, T4, T5>` .
- `R` - The return type.
- `T1` - The type of the first parameter of the Function.
- `T2` - The type of the second parameter of the Function.
- `T3` - The type of the third parameter of the Function.
- `T4` - The type of the fourth parameter of the Function.
- `T5` - The type of the fifth parameter of the Function.
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##### Parameters
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- `func` - The function.
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##### Returns
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The Function crated.
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---
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## `BoolVariable`
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Variable of type `bool` . Inherits from `EquatableAtomVariable<bool, BoolEvent, BoolBoolEvent>` .
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---
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## `AtomBaseVariable`
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None generic base class for Variables. Inherits from `BaseAtom` .
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### Properties
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#### `BaseValue`
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The Variable value as an `object` .abstract Beware of boxing! 🥊
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### Methods
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#### `Reset(System.Boolean)`
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Abstract method that could be implemented to reset the Variable value.
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---
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## `AtomBaseVariable<T>`
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#### Type Parameters
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- `T` - The Variable value type.
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Generic base class for Variables. Inherits from `AtomBaseVariable` .
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### Properties
#### `BaseValue`
The Variable value as an `object` .abstract Beware of boxing! 🥊
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---
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#### `Value`
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The Variable value as a property.
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### Methods
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#### `Equals(System.Object)`
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Determines equality between Variables.
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##### Parameters
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- `obj` - The other Variable to compare as an `object` .
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##### Returns
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`true` if they are equal, otherwise `false` .
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---
#### `GetHashCode`
Get an unique hash code for this Variable based on the Variable's value.
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##### Returns
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An unique hash.
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---
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#### `op_Equality(left,right)`
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Equal operator.
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##### Parameters
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- `left` - The first Variable to compare.
- `right` - The second Variable to compare.
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##### Returns
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`true` if eqaul, otherwise `false` .
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---
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#### `op_Inequality(left,right)`
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None equality operator.
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##### Parameters
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- `left` - The first Variable to compare.
- `right` - The second Variable to compare.
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##### Returns
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`true` if not eqaul, otherwise `false` .
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---
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#### `Reset(System.Boolean)`
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Not implemented.abstract Throws Exception
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---
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## `Vector2Variable`
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Variable of type `Vector2` . Inherits from `EquatableAtomVariable<Vector2, Vector2Event, Vector2Vector2Event>` .
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---
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## `ColliderVariable`
Variable of type `Collider` . Inherits from `AtomVariable<Collider, ColliderEvent, ColliderColliderEvent>` .
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---
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## `IntVariable`
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Variable of type `int` . Inherits from `EquatableAtomVariable<int, IntEvent, IntIntEvent>` .
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---
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## `FloatVariable`
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Variable of type `float` . Inherits from `EquatableAtomVariable<float, FloatEvent, FloatFloatEvent>` .
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---
## `StringVariable`
Variable of type `string` . Inherits from `EquatableAtomVariable<string, StringEvent, StringStringEvent>` .
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---
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## `AtomVariable<T,E1,E2>`
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#### Type Parameters
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- `T` - The Variable value type.
- `E1` - Event of type `AtomEvent<T>` .
- `E2` - Event of type `AtomEvent<T, T>` .
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Generic base class for Variables. Inherits from `AtomBaseVariable<T>` .
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### Variables
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#### `_initialValue`
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The inital value of the Variable.
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---
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#### `Changed`
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Changed Event triggered when the Variable value gets changed.
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---
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#### `ChangedWithHistory`
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Changed with history Event triggered when the Variable value gets changed.
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### Properties
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#### `Value`
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The Variable value as a property.
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---
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#### `InitialValue`
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The inital Variable value as a property.
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---
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#### `OldValue`
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The value the Variable had before its value got changed last time.
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### Methods
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#### `Reset(System.Boolean)`
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Reset the Variable to its `_initalValue` .
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##### Parameters
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- `shouldTriggerEvents` - Set to `true` if Events should be triggered on reset, otherwise `false` .
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---
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#### `SetValue(newValue)`
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Set the Variable value.
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##### Parameters
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- `newValue` - The new value to set.
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##### Returns
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`true` if the value got changed, otherwise `false` .
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---
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#### `SetValue(variable)`
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Set the Variable value.
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##### Parameters
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- `variable` - The value to set provided from another Variable.
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##### Returns
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`true` if the value got changed, otherwise `false` .
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---
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#### `ObserveChange`
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Turn the Variable's change Event into an `IObservable<T>` . Makes the Variable's change Event compatible with for example UniRx.
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##### Returns
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The Variable's change Event as an `IObservable<T>` .
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---
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#### `ObserveChangeWithHistory`
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Turn the Variable's change with history Event into an `IObservable<T, T>` . Makes the Variable's change with history Event compatible with for example UniRx.
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##### Returns
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The Variable's change Event as an `IObservable<T, T>` .
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---
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## `GameObjectVariable`
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Variable of type `GameObject` . Inherits from `AtomVariable<GameObject, GameObjectEvent, GameObjectGameObjectEvent>` .
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---
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## `Collider2DVariable`
Variable of type `Collider2D` . Inherits from `AtomVariable<Collider2D, Collider2DEvent, Collider2DCollider2DEvent>` .
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---
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## `ColorVariable`
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Variable of type `Color` . Inherits from `EquatableAtomVariable<Color, ColorEvent, ColorColorEvent>` .
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---
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## `Vector3Variable`
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Variable of type `Vector3` . Inherits from `EquatableAtomVariable<Vector3, Vector3Event, Vector3Vector3Event>` .
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---
## `AtomAction`
Base abstract class for Actions. Inherits from `BaseAtom` .
### Variables
#### `ActionNoValue`
The actual Action.
### Methods
#### `Do`
Perform the Action.
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---
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## `AtomAction<T1>`
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#### Type Parameters
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- `T1` - The type for this Action.
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Generic abstract base class for Actions. Inherits from `AtomAction` .
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### Variables
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#### `Action`
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The actual Action.
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### Methods
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#### `Do(t1)`
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Perform the Action.
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##### Parameters
- `t1` - The first parameter.
---
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## `AtomAction<T1,T2>`
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#### Type Parameters
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- `T1` - The first type for this Action.
- `T2` - The second type for this Action.
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Generic abstract base class for Actions. Inherits from `AtomAction` .
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### Variables
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#### `Action`
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The actual Action.
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### Methods
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#### `Do(t1,t2)`
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Perform the Action.
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##### Parameters
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- `t1` - The first parameter.
- `t2` - The second parameter.
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---
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## `AtomAction<T1,T2,T3>`
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#### Type Parameters
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- `T1` - The first type for this Action.
- `T2` - The second type for this Action.
- `T3` - The third type for this Action.
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Generic abstract base class for Actions. Inherits from `AtomAction` .
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### Variables
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#### `Action`
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The actual Action.
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### Methods
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#### `Do(t1,t2,t3)`
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Perform the Action.
##### Parameters
- `t1` - The first parameter.
- `t2` - The second parameter.
- `t3` - The third parameter.
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---
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## `AtomAction<T1,T2,T3,T4>`
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#### Type Parameters
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- `T1` - The first type for this Action.
- `T2` - The second type for this Action.
- `T3` - The third type for this Action.
- `T4` - The fourth type for this Action.
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Generic abstract base class for Actions. Inherits from `AtomAction` .
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### Variables
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#### `Action`
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The actual Action.
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### Methods
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#### `Do(t1,t2,t3,t4)`
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Perform the Action.
##### Parameters
- `t1` - The first parameter.
- `t2` - The second parameter.
- `t3` - The third parameter.
- `t4` - The fourth parameter.
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---
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## `AtomAction<T1,T2,T3,T4,T5>`
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#### Type Parameters
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- `T1` - The first type for this Action.
- `T2` - The second type for this Action.
- `T3` - The third type for this Action.
- `T4` - The fourth type for this Action.
- `T5` - The fifth type for this Action.
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Generic abstract base class for Actions. Inherits from `AtomAction` .
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### Variables
#### `Action`
The actual Action.
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### Methods
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#### `Do(t1,t2,t3,t4,t5)`
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Perform the Action.
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##### Parameters
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- `t1` - The first parameter.
- `t2` - The second parameter.
- `t3` - The third parameter.
- `t4` - The fourth parameter.
- `t5` - The fifth parameter.
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---
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## `StringStringAction`
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Action x 2 of type `string` . Inherits from `AtomAction<string, string>` .
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---
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## `GameObjectAction`
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Action of type `GameObject` . Inherits from `AtomAction<GameObject>` .
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---
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## `FloatFloatAction`
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Action x 2 of type `float` . Inherits from `AtomAction<float, float>` .
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---
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## `Vector2Action`
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Action of type `Vector2` . Inherits from `AtomAction<Vector2>` .
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---
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## `Vector3Action`
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Action of type `Vector3` . Inherits from `AtomAction<Vector3>` .
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---
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## `VoidAction`
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Action of type `Void` . Inherits from `AtomAction<Void>` .
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### Methods
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#### `Do(UnityAtoms.Void)`
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Do the Action.
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##### Parameters
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- `_` - Dummy Void parameter.
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---
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## `ColorAction`
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Action of type `Color` . Inherits from `AtomAction<Color>` .
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---
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## `IntIntAction`
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Action x 2 of type `int` . Inherits from `AtomAction<int, int>` .
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---
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## `BoolBoolAction`
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Action x 2 of type `bool` . Inherits from `AtomAction<bool, bool>` .
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---
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## `ColliderAction`
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Action of type `Collider` . Inherits from `AtomAction<Collider>` .
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---
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## `StringAction`
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Action of type `string` . Inherits from `AtomAction<string>` .
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---
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## `ColorColorAction`
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Action x 2 of type `Color` . Inherits from `AtomAction<Color, Color>` .
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---
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## `BoolAction`
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Action of type `bool` . Inherits from `AtomAction<bool>` .
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---
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## `Vector3Vector3Action`
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Action x 2 of type `Vector3` . Inherits from `AtomAction<Vector3, Vector3>` .
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---
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## `IntAction`
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Action of type `int` . Inherits from `AtomAction<int>` .
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---
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## `FloatAction`
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Action of type `float` . Inherits from `AtomAction<float>` .
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---
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## `Collider2DCollider2DAction`
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Action x 2 of type `Collider2D` . Inherits from `AtomAction<Collider2D, Collider2D>` .
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---
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## `Collider2DAction`
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Action of type `Collider2D` . Inherits from `AtomAction<Collider2D>` .
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---
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## `ColliderColliderAction`
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Action x 2 of type `Collider` . Inherits from `AtomAction<Collider, Collider>` .
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---
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## `GameObjectGameObjectAction`
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Action x 2 of type `GameObject` . Inherits from `AtomAction<GameObject, GameObject>` .
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---
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## `Vector2Vector2Action`
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Action x 2 of type `Vector2` . Inherits from `AtomAction<Vector2, Vector2>` .
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---
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## `AtomFunction<R>`
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#### Type Parameters
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- `R` - The type to return from the Function.
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Generic abstract base class for Functions. Inherits from `BaseAtom` .
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### Variables
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#### `Func`
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The actual function.
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### Methods
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#### `Call`
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Call the Function.
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##### Returns
Whatever the function decides to return of type `R` .
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---
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#### `SetFunc(func)`
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Set the Function providing a `Func<R>` .
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##### Parameters
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- `func` - The `Func<R>` to set.
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##### Returns
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An `AtomFunction<R>` .
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---
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## `AtomFunction<R,T1>`
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#### Type Parameters
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- `R` - The type to return from the Function.
- `T1` - The parameter type for this Function.
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Generic abstract base class for Functions. Inherits from `BaseAtom` .
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### Variables
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#### `Func`
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The actual function.
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### Methods
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#### `Call(t1)`
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Call the Function.
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##### Parameters
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- `t1` - The first parameter.
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##### Returns
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Whatever the function decides to return of type `R` .
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---
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#### `SetFunc(func)`
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Set the Function providing a `Func<T1, R>` .
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##### Parameters
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- `func` - The `Func<T1, R>` to set.
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##### Returns
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An `AtomFunction<R, T1>` .
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---
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## `AtomFunction<R,T1,T2>`
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#### Type Parameters
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- `R` - The type to return from the Function.
- `T1` - The first parameter type for this Function.
- `T2` - The second parameter type for this Function.
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Generic abstract base class for Functions. Inherits from `BaseAtom` .
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### Variables
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#### `Func`
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The actual function.
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### Methods
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#### `Call(t1,t2)`
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Call the Function.
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##### Parameters
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- `t1` - The first parameter.
- `t2` - The second parameter.
##### Returns
Whatever the function decides to return of type `R` .
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---
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#### `SetFunc(func)`
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Set the Function providing a `Func<T1, T2, R>` .
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##### Parameters
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- `func` - The `Func<T1, T2, R>` to set.
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##### Returns
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An `AtomFunction<R, T1, T2>` .
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---
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## `AtomFunction<R,T1,T2,T3>`
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#### Type Parameters
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- `R` - The type to return from the Function.
- `T1` - The first parameter type for this Function.
- `T2` - The second parameter type for this Function.
- `T3` - The third parameter type for this Function.
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Generic abstract base class for Functions. Inherits from `BaseAtom` .
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### Variables
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#### `Func`
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The actual function.
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### Methods
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#### `Call(t1,t2,t3)`
Call the Function.
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##### Parameters
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- `t1` - The first parameter.
- `t2` - The second parameter.
- `t3` - The third parameter.
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##### Returns
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Whatever the function decides to return of type `R` .
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---
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#### `SetFunc(func)`
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Set the Function providing a `Func<T1, T2, T3, R>` .
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##### Parameters
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- `func` - The `Func<T1, T2, T3, R>` to set.
##### Returns
An `AtomFunction<R, T1, T2, T3>` .
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---
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## `AtomFunction<R,T1,T2,T3,T4>`
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#### Type Parameters
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- `R` - The type to return from the Function.
- `T1` - The first parameter type for this Function.
- `T2` - The second parameter type for this Function.
- `T3` - The third parameter type for this Function.
- `T4` - The fourth parameter type for this Function.
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Generic abstract base class for Functions. Inherits from `BaseAtom` .
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### Variables
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#### `Func`
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The actual function.
### Methods
#### `Call(t1,t2,t3,t4)`
Call the Function.
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##### Parameters
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- `t1` - The first parameter.
- `t2` - The second parameter.
- `t3` - The third parameter.
- `t4` - The fourth parameter.
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##### Returns
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Whatever the function decides to return of type `R` .
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---
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#### `SetFunc(func)`
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Set the Function providing a `Func<T1, T2, T3, T4 R>` .
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##### Parameters
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- `func` - The `Func<T1, T2, T3, T4, R>` to set.
##### Returns
An `AtomFunction<R, T1, T2, T3, T4>` .
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---
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## `AtomFunction<R,T1,T2,T3,T4,T5>`
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#### Type Parameters
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- `R` - The type to return from the Function.
- `T1` - The first parameter type for this Function.
- `T2` - The second parameter type for this Function.
- `T3` - The third parameter type for this Function.
- `T4` - The fourth parameter type for this Function.
- `T5` - The fifth parameter type for this Function.
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Generic abstract base class for Functions. Inherits from `BaseAtom` .
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### Variables
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#### `Func`
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The actual function.
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### Methods
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#### `Call(t1,t2,t3,t4,t5)`
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Call the Function.
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##### Parameters
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- `t1` - The first parameter.
- `t2` - The second parameter.
- `t3` - The third parameter.
- `t4` - The fourth parameter.
- `t5` - The fifth parameter.
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##### Returns
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Whatever the function decides to return of type `R` .
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---
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#### `SetFunc(func)`
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Set the Function providing a `Func<T1, T2, T3, T4, T5 R>` .
##### Parameters
- `func` - The `Func<T1, T2, T3, T4, T5, R>` to set.
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##### Returns
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An `AtomFunction<R, T1, T2, T3, T4, T5>` .
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---
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## `Collider2DCollider2DEvent`
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Event x 2 of type `Collider2D` . Inherits from `AtomEvent<Collider2D, Collider2D>` .
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---
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## `BoolBoolEvent`
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Event x 2 of type `bool` . Inherits from `AtomEvent<bool, bool>` .
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---
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## `IntIntEvent`
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Event x 2 of type `int` . Inherits from `AtomEvent<int, int>` .
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---
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## `StringStringEvent`
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Event x 2 of type `string` . Inherits from `AtomEvent<string, string>` .
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---
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## `ColliderEvent`
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Event of type `Collider` . Inherits from `AtomEvent<Collider>` .
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---
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## `ColorColorEvent`
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Event x 2 of type `Color` . Inherits from `AtomEvent<Color, Color>` .
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---
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## `GameObjectEvent`
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Event of type `GameObject` . Inherits from `AtomEvent<GameObject>` .
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---
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## `ColliderColliderEvent`
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Event x 2 of type `Collider` . Inherits from `AtomEvent<Collider, Collider>` .
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---
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## `Vector2Vector2Event`
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Event x 2 of type `Vector2` . Inherits from `AtomEvent<Vector2, Vector2>` .
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---
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## `Vector3Vector3Event`
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Event x 2 of type `Vector3` . Inherits from `AtomEvent<Vector3, Vector3>` .
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---
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## `AtomEvent`
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None generic base class for Events. Inherits from `BaseAtom` and `ISerializationCallbackReceiver` .
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### Methods
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#### `Register(System.Action)`
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Register handler to be called when the Event triggers.
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##### Parameters
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- `del` - The handler.
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---
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#### `Unregister(System.Action)`
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Unregister handler that was registered using the `Register` method.
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##### Parameters
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- `del` - The handler.
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---
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#### `RegisterListener(UnityAtoms.IAtomListener)`
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Register a Listener that in turn trigger all its associated handlers when the Event triggers.
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##### Parameters
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- `listener` - The Listener to register.
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---
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#### `UnregisterListener(UnityAtoms.IAtomListener)`
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Unregister a listener that was registered using the `RegisterListener` method.
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##### Parameters
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- `listener` - The Listener to unregister.
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---
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## `AtomEvent<T>`
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#### Type Parameters
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- `T` - The type for this Event.
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Generic base class for Events. Inherits from `AtomEvent` .
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### Methods
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#### `Raise(item)`
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Raise the Event.
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##### Parameters
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- `item` - The value associated with the Event.
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---
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#### `Register(del)`
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Register handler to be called when the Event triggers.
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##### Parameters
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- `del` - The handler.
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---
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#### `Unregister(del)`
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Unregister handler that was registered using the `Register` method.
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##### Parameters
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- `del` - The handler.
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---
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#### `RegisterListener(listener)`
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Register a Listener that in turn trigger all its associated handlers when the Event triggers.
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##### Parameters
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- `listener` - The Listener to register.
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---
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#### `UnregisterListener(listener)`
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Unregister a listener that was registered using the `RegisterListener` method.
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##### Parameters
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- `listener` - The Listener to unregister.
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---
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#### `Observe`
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Turn the Event into an `IObservable<T>` . Makes Events compatible with for example UniRx.
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##### Returns
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The Event as an `IObservable<T>` .
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---
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## `AtomEvent<T1,T2>`
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#### Type Parameters
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- `T1` - The first type for this Event.
- `T2` - The second type for this Event.
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Generic base class for Events. Inherits from `AtomEvent` .
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### Methods
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#### `Raise(item1,item2)`
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Raise the Event.
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##### Parameters
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- `item1` - The first value associated with the Event.
- `item2` - The second value associated with the Event.
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---
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#### `Register(del)`
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Register handler to be called when the Event triggers.
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##### Parameters
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- `del` - The handler.
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---
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#### `Unregister(del)`
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Unregister handler that was registered using the `Register` method.
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##### Parameters
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- `del` - The handler.
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---
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#### `RegisterListener(listener)`
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Register a Listener that in turn trigger all its associated handlers when the Event triggers.
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##### Parameters
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- `listener` - The Listener to register.
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---
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#### `UnregisterListener(listener)`
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Unregister a listener that was registered using the `RegisterListener` method.
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##### Parameters
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- `listener` - The Listener to unregister.
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---
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#### `Observe<M>(resultSelector)`
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Turn the Event into an `IObservable<M>` . Makes Events compatible with for example UniRx.
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#### Type Parameters
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- `M` - The result selector type.
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##### Parameters
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- `resultSelector` - Takes `T1` and `T2` and returns a new type of type `M` .abstract Most of the time this is going to be combination of T1 and T2, eg. `ValueTuple<T1, T2>`
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##### Returns
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The Event as an `IObservable<M>` .
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---
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## `Vector3Event`
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Event of type `Vector3` . Inherits from `AtomEvent<Vector3>` .
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---
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## `BoolEvent`
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Event of type `bool` . Inherits from `AtomEvent<bool>` .
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---
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## `GameObjectGameObjectEvent`
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Event x 2 of type `GameObject` . Inherits from `AtomEvent<GameObject, GameObject>` .
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---
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## `StringEvent`
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Event of type `string` . Inherits from `AtomEvent<string>` .
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---
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## `ColorEvent`
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Event of type `Color` . Inherits from `AtomEvent<Color>` .
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---
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## `VoidEvent`
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Event of type `Void` . Inherits from `AtomEvent<Void>` .
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---
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## `Vector2Event`
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Event of type `Vector2` . Inherits from `AtomEvent<Vector2>` .
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---
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## `FloatEvent`
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Event of type `float` . Inherits from `AtomEvent<float>` .
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---
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## `FloatFloatEvent`
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Event x 2 of type `float` . Inherits from `AtomEvent<float, float>` .
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---
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## `Collider2DEvent`
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Event of type `Collider2D` . Inherits from `AtomEvent<Collider2D>` .
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---
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## `IntEvent`
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Event of type `int` . Inherits from `AtomEvent<int>` .
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---
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## `FloatFloatListener`
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Listener x 2 of type `float` . Inherits from `AtomListener<float, float, FloatFloatAction, FloatFloatEvent, FloatFloatUnityEvent>` .
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---
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## `Collider2DListener`
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Listener of type `Collider2D` . Inherits from `AtomListener<Collider2D, Collider2DAction, Collider2DEvent, Collider2DUnityEvent>` .
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---
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## `BaseAtomListener`
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None generic base class for all Listeners.
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### Variables
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#### `_developerDescription`
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A description of the Listener made for documentation purposes.
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---
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## `Vector3Vector3Listener`
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Listener x 2 of type `Vector3` . Inherits from `AtomListener<Vector3, Vector3, Vector3Vector3Action, Vector3Vector3Event, Vector3Vector3UnityEvent>` .
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---
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## `GameObjectListener`
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Listener of type `GameObject` . Inherits from `AtomListener<GameObject, GameObjectAction, GameObjectEvent, GameObjectUnityEvent>` .
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---
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## `AtomListener`
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The most basic Listener. Can use every type of AtomEvent but doesn't support its value. Inherits from `BaseAtomListener` and implements `IAtomListener` .
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### Variables
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#### `_event`
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The Event that we are listening to.
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---
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#### `_unityEventResponse`
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The Unity Event responses. NOTE: This variable is public due to this bug: https://issuetracker.unity3d.com/issues/events-generated-by-the-player-input-component-do-not-have-callbackcontext-set-as-their-parameter-type. Will be changed back to private when fixed (this could happen in a none major update).
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---
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#### `_actionResponses`
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The Action responses;
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### Properties
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#### `Event`
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The Event we are listening for as a property.
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### Methods
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#### `OnEventRaised`
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Handler for when the Event gets raised.
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---
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## `AtomListener<T,A,E,UER>`
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#### Type Parameters
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- `T` - The type that we are listening for.
- `A` - Acion of type `AtomAction<T>` .
- `E` - Event of type `AtomEvent<T>` .
- `UER` - Unity Event of type `UnityEvent<T>` .
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Generic base class for Listeners. Inherits from `BaseAtomListener` and implements `IAtomListener<T>` .
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### Variables
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#### `_event`
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The Event that we are listening to.
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---
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#### `_unityEventResponse`
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The Unity Event responses. NOTE: This variable is public due to this bug: https://issuetracker.unity3d.com/issues/events-generated-by-the-player-input-component-do-not-have-callbackcontext-set-as-their-parameter-type. Will be changed back to private when fixed (this could happen in a none major update).
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---
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#### `_actionResponses`
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The Action responses;
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### Properties
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#### `Event`
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The Event we are listening for as a property.
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### Methods
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#### `OnEventRaised(item)`
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Handler for when the Event gets raised.
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##### Parameters
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- `item` - The Event type.
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---
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#### `DebugLog(`0)`
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Helper to regiser as listener callback
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---
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## `AtomListener<T1,T2,A,E,UER>`
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#### Type Parameters
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- `T1` - The first type that we are listening for.
- `T2` - The second type that we are listening for.
- `A` - Acion of type `AtomAction<T1, T2>` .
- `E` - Event of type `AtomEvent<T1, T2>` .
- `UER` - Unity Event of type `UnityEvent<T1, T2>` .
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Generic base class for Listeners. Inherits from `BaseAtomListener` and implements `IAtomListener<T1, T2>`
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### Variables
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#### `_event`
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The Event that we are listening to.
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---
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#### `_unityEventResponse`
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The Unity Event responses. NOTE: This variable is public due to this bug: https://issuetracker.unity3d.com/issues/events-generated-by-the-player-input-component-do-not-have-callbackcontext-set-as-their-parameter-type. Will be changed back to private when fixed (this could happen in a none major update).
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---
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#### `_actionResponses`
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The Action responses;
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### Properties
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#### `Event`
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The Event we are listening for as a property.
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### Methods
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#### `OnEventRaised(first,second)`
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Handler for when the Event gets raised.
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##### Parameters
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- `first` - The first Event type.
- `second` - The second Event type.
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---
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#### `DebugLog(`0,`1)`
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Helper to regiser as listener callback
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---
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## `StringListener`
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Listener of type `string` . Inherits from `AtomListener<string, StringAction, StringEvent, StringUnityEvent>` .
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---
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## `BoolBoolListener`
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Listener x 2 of type `bool` . Inherits from `AtomListener<bool, bool, BoolBoolAction, BoolBoolEvent, BoolBoolUnityEvent>` .
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---
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## `FloatListener`
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Listener of type `float` . Inherits from `AtomListener<float, FloatAction, FloatEvent, FloatUnityEvent>` .
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---
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## `IntIntListener`
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Listener x 2 of type `int` . Inherits from `AtomListener<int, int, IntIntAction, IntIntEvent, IntIntUnityEvent>` .
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---
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## `ColliderListener`
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Listener of type `Collider` . Inherits from `AtomListener<Collider, ColliderAction, ColliderEvent, ColliderUnityEvent>` .
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---
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## `IntListener`
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Listener of type `int` . Inherits from `AtomListener<int, IntAction, IntEvent, IntUnityEvent>` .
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---
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## `Collider2DCollider2DListener`
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Listener x 2 of type `Collider2D` . Inherits from `AtomListener<Collider2D, Collider2D, Collider2DCollider2DAction, Collider2DCollider2DEvent, Collider2DCollider2DUnityEvent>` .
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---
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## `Vector2Listener`
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Listener of type `Vector2` . Inherits from `AtomListener<Vector2, Vector2Action, Vector2Event, Vector2UnityEvent>` .
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---
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## `BoolListener`
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Listener of type `bool` . Inherits from `AtomListener<bool, BoolAction, BoolEvent, BoolUnityEvent>` .
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---
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## `Vector2Vector2Listener`
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Listener x 2 of type `Vector2` . Inherits from `AtomListener<Vector2, Vector2, Vector2Vector2Action, Vector2Vector2Event, Vector2Vector2UnityEvent>` .
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---
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## `GameObjectGameObjectListener`
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Listener x 2 of type `GameObject` . Inherits from `AtomListener<GameObject, GameObject, GameObjectGameObjectAction, GameObjectGameObjectEvent, GameObjectGameObjectUnityEvent>` .
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---
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## `Vector3Listener`
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Listener of type `Vector3` . Inherits from `AtomListener<Vector3, Vector3Action, Vector3Event, Vector3UnityEvent>` .
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---
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## `StringStringListener`
Listener x 2 of type `string` . Inherits from `AtomListener<string, string, StringStringAction, StringStringEvent, StringStringUnityEvent>` .
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---
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## `ColorColorListener`
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Listener x 2 of type `Color` . Inherits from `AtomListener<Color, Color, ColorColorAction, ColorColorEvent, ColorColorUnityEvent>` .
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---
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## `VoidListener`
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Listener of type `Void` . Inherits from `AtomListener<Void, VoidAction, VoidEvent, VoidUnityEvent>` .
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---
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## `ColliderColliderListener`
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Listener x 2 of type `Collider` . Inherits from `AtomListener<Collider, Collider, ColliderColliderAction, ColliderColliderEvent, ColliderColliderUnityEvent>` .
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---
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## `ColorListener`
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Listener of type `Color` . Inherits from `AtomListener<Color, ColorAction, ColorEvent, ColorUnityEvent>` .
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---
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## `BaseAtom`
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None generic base class for all Atoms.
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### Variables
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#### `_developerDescription`
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A description of the Atom made for documentation purposes.
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---
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## `StringExtensions`
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Internal extension class for strings.
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### Methods
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#### `ToInt(System.String,System.Int32)`
Tries to parse a string to an int.
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##### Parameters
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- `str` - The string to parse.
- `def` - The default value if not able to parse the provided string.
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##### Returns
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Returns the string parsed to an int. If not able to parse the string, it returns the default value provided to the method.
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#### `Repeat(System.String,System.Int32)`
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Repeats the string X amount of times.
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##### Parameters
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- `str` - The string to repeat.
- `times` - The number of times to repeat the provided string.
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##### Returns
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The string repeated X amount of times.
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## `VoidGameObjectUnityEvent`
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None generic Unity Event x 2 of type `Void` and `GameObject` . Inherits from `UnityEvent<Void, GameObject>` .
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## `EditorIcon`
Specify a texture name from your assets which you want to be assigned as an icon to the MonoScript.
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## `SetVector2VariableValue`
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Set variable value Action of type `Vector2` . Inherits from `SetVariableValue<Vector2, Vector2Variable, Vector2Constant, Vector2Reference, Vector2Event, Vector2Vector2Event>` .
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---
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## `SetColorVariableValue`
Set variable value Action of type `Color` . Inherits from `SetVariableValue<Color, ColorVariable, ColorConstant, ColorReference, ColorEvent, ColorColorEvent>` .
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## `SetCollider2DVariableValue`
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Set variable value Action of type `Collider2D` . Inherits from `SetVariableValue<Collider2D, Collider2DVariable, Collider2DConstant, Collider2DReference, Collider2DEvent, Collider2DCollider2DEvent>` .
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## `SetBoolVariableValue`
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Set variable value Action of type `bool` . Inherits from `SetVariableValue<bool, BoolVariable, BoolConstant, BoolReference, BoolEvent, BoolBoolEvent>` .
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## `SetFloatVariableValue`
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Set variable value Action of type `float` . Inherits from `SetVariableValue<float, FloatVariable, FloatConstant, FloatReference, FloatEvent, FloatFloatEvent>` .
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## `SetVector3VariableValue`
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Set variable value Action of type `Vector3` . Inherits from `SetVariableValue<Vector3, Vector3Variable, Vector3Constant, Vector3Reference, Vector3Event, Vector3Vector3Event>` .
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## `SetVariableValue<T,V,C,R,E1,E2>`
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#### Type Parameters
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- `T` - The type of the Variable to set.
- `V` - A Variable class of type `type` to set.
- `C` - A Constant class of type `type` to set.
- `R` - A Reference of type `type` .
- `E1` - An Event of type `type` .
- `E2` - An Event x 2 of type `type` .
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Base class for all SetVariableValue Actions. Inherits from `VoidAction` .
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### Variables
#### `_variable`
The Variable to set.
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---
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#### `_value`
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The value to set.
### Methods
#### `Do`
Perform the action.
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---
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## `SetGameObjectVariableValue`
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Set variable value Action of type `GameObject` . Inherits from `SetVariableValue<GameObject, GameObjectVariable, GameObjectConstant, GameObjectReference, GameObjectEvent, GameObjectGameObjectEvent>` .
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## `SetStringVariableValue`
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Set variable value Action of type `string` . Inherits from `SetVariableValue<string, StringVariable, StringConstant, StringReference, StringEvent, StringStringEvent>` .
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## `SetIntVariableValue`
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Set variable value Action of type `int` . Inherits from `SetVariableValue<int, IntVariable, IntConstant, IntReference, IntEvent, IntIntEvent>` .
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## `SetColliderVariableValue`
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Set variable value Action of type `Collider` . Inherits from `SetVariableValue<Collider, ColliderVariable, ColliderConstant, ColliderReference, ColliderEvent, ColliderColliderEvent>` .
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