- [#102](https://github.com/AdamRamberg/unity-atoms/pull/102) Fix Remove Tag from AtomTags and Fix Remove Tag Test . ([@lucasrferreira](https://github.com/lucasrferreira))
## 📝 Documentation
- [#100](https://github.com/AdamRamberg/unity-atoms/pull/100) Added installation options and badges for OpenUPM. ([@favoyang](https://github.com/favoyang), [@AdamRamberg](https://github.com/AdamRamberg))
- [#78](https://github.com/AdamRamberg/unity-atoms/pull/78) Setter to AtomReference's Value was added. ([@Saso222](https://github.com/Saso222), [@soraphis](https://github.com/soraphis))
- [#70](https://github.com/AdamRamberg/unity-atoms/pull/70) Better user guidance for working with AtomVariables. ([@soraphis](https://github.com/soraphis), [@AdamRamberg](https://github.com/AdamRamberg))
- [#89](https://github.com/AdamRamberg/unity-atoms/pull/89) Variable and Constant Drawers show a preview value. ([@soraphis](https://github.com/soraphis), [@AdamRamberg](https://github.com/AdamRamberg))
- Unity Atoms is now using UPM (Unity Package Manager) - see the README on the new and improved way to use and depend on Unity Atoms
- Conditional Functions - Check a condition before executing an action.
- Molecules - Larger constructs / sets of atoms and other ScriptableObjects. First Molecule added is the Timer.
- Moved editor scripts to separate folder
- Rearranged the structure of Unity Atoms. Scripts are now on the highest level separated on type (int, float, etc.) instead of on concept (Game Event, Variables, etc.). This seems like a more natural way of structuring the project and makes it easier for developers to include / exclude the relevant stuff for their project.
- New type called TouchUserInput that keeps track of a user’s touch input. There is also a possibility to detect tap / double tap.
- Added new MonoHooks, for example OnPointerDownHook, OnButtonClickHook, OnTriggerStay and OnTriggerEnter.
- Added SetStringVariableValue
- Added type Collider
- Added UIContainer
- AtomicTags - Use tags the Unity Atoms way.
# 1.0.0 Beta (December 12, 2018)
- Conditional Functions -> Check a condition before executing an action.
- Molecules - Larger constructs / sets of atoms and other ScriptableObjects. First Molecule added is the Timer.
- Moved editor scripts to separate folder
- Rearranged the structure of Unity Atoms. Scripts are now on the highest level separated on type (int, float, etc.) instead of on concept (Game Event, Variables, etc.). This seems like a more natural way of structuring the project and makes it easier for developers to include / exclude the relevant stuff for their project.
- New type called TouchUserInput that keeps track of a user’s touch input. There is also a possibility to detect tap / double tap.
- Added new MonoHooks. For example OnPointerDownHook, OnButtonClickHook, OnTriggerStay and OnTriggerEnter.
- New types added.
- Added SetStringVariableValue.
# 0.1.2 (November 30, 2018)
- fileName and order of CreateAssetMenu for better usability - 181426f
# 0.1.1 (November 16, 2018)
- Converted ColorVariable, Vector2Variable and Vector3Variable to ScriptableObjectVariable from EquatableScriptableObjectVariable. Before fix older versions of Unity complaint about issues with boxing conversion.