unity-atoms/Source/Base/Variable/IWithApplyChange.cs

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2018-10-30 15:05:06 -04:00
using System;
namespace UnityAtoms
{
public interface IWithApplyChange<T, E1, E2> where T : IEquatable<T> where E1 : GameEvent<T> where E2 : GameEvent<T, T>
{
bool ApplyChange(T amount);
bool ApplyChange(EquatableScriptableObjectVariable<T, E1, E2> amount);
}
}