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2018-10-30 20:05:06 +01:00
using UnityEngine;
namespace UnityAtoms
{
[CreateAssetMenu(menuName = "UnityAtoms/Lists/Vector3 List")]
public class Vector3List : ScriptableObjectList<Vector3>
{
public Vector3Event Added;
protected override GameEvent<Vector3> _Added { get { return Added; } }
public Vector3Event Removed;
protected override GameEvent<Vector3> _Removed { get { return Removed; } }
}
}