unity-atoms/Assets/UnityAtoms/GameEvents/VoidEvent.cs

13 lines
244 B
C#
Raw Normal View History

2018-10-30 15:05:06 -04:00
using UnityEngine;
namespace UnityAtoms
{
[CreateAssetMenu(menuName = "UnityAtoms/Game Events/Void")]
public class VoidEvent : GameEvent<Void>
{
public void Raise()
{
Raise(new Void());
}
}
}