unity-atoms/Source/SceneManagement/QuitApplication.cs

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2019-04-05 08:33:59 -04:00
using UnityEngine;
namespace UnityAtoms
{
[CreateAssetMenu(menuName = "Unity Atoms/Scene Management/Void Actions/Quit Application")]
public class QuitApplication : VoidAction
{
public override void Do()
{
Application.Quit();
}
}
}