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16 lines
286 B
C#
16 lines
286 B
C#
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using UnityEngine;
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namespace UnityAtoms
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{
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[CreateAssetMenu(menuName = "Unity Atoms/Scene Management/Void Actions/Quit Application")]
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public class QuitApplication : VoidAction
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{
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public override void Do()
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{
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Application.Quit();
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}
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}
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}
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