unity-atoms/Packages/BaseAtoms/Runtime/Actions/SetVariableValue/SetFloatVariableValue.cs

25 lines
823 B
C#
Raw Normal View History

2020-03-01 20:26:06 -05:00
using UnityEngine;
using UnityAtoms.BaseAtoms;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Set variable value Action of type `float`. Inherits from `SetVariableValue&lt;float, FloatPair, FloatVariable, FloatConstant, FloatReference, FloatEvent, FloatPairEvent, FloatVariableInstancer&gt;`.
/// </summary>
[EditorIcon("atom-icon-purple")]
[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/Float", fileName = "SetFloatVariableValue")]
public sealed class SetFloatVariableValue : SetVariableValue<
float,
FloatPair,
FloatVariable,
FloatConstant,
FloatReference,
FloatEvent,
FloatPairEvent,
FloatFloatFunction,
FloatVariableInstancer,
2020-03-17 19:17:33 -04:00
AtomCollectionReference,
AtomListReference>
2020-03-01 20:26:06 -05:00
{ }
}