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2020-03-02 02:26:06 +01:00
using System;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event Reference of type `float`. Inherits from `AtomEventReference&lt;float, FloatVariable, FloatEvent, FloatVariableInstancer, FloatEventInstancer&gt;`.
/// </summary>
[Serializable]
public sealed class FloatEventReference : AtomEventReference<
float,
FloatVariable,
FloatEvent,
FloatVariableInstancer,
FloatEventInstancer>, IGetEvent
{ }
}