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17 lines
473 B
C#
17 lines
473 B
C#
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using System;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Event Reference of type `float`. Inherits from `AtomEventReference<float, FloatVariable, FloatEvent, FloatVariableInstancer, FloatEventInstancer>`.
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/// </summary>
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[Serializable]
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public sealed class FloatEventReference : AtomEventReference<
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float,
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FloatVariable,
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FloatEvent,
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FloatVariableInstancer,
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FloatEventInstancer>, IGetEvent
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{ }
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}
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