using System; namespace UnityAtoms.BaseAtoms { /// /// Event Reference of type `float`. Inherits from `AtomEventReference<float, FloatVariable, FloatEvent, FloatVariableInstancer, FloatEventInstancer>`. /// [Serializable] public sealed class FloatEventReference : AtomEventReference< float, FloatVariable, FloatEvent, FloatVariableInstancer, FloatEventInstancer>, IGetEvent { } }