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2020-03-02 02:26:06 +01:00
using System;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event Reference of type `bool`. Inherits from `AtomEventReference&lt;bool, BoolVariable, BoolEvent, BoolVariableInstancer, BoolEventInstancer&gt;`.
/// </summary>
[Serializable]
public sealed class BoolEventReference : AtomEventReference<
bool,
BoolVariable,
BoolEvent,
BoolVariableInstancer,
BoolEventInstancer>, IGetEvent
{ }
}