using System; namespace UnityAtoms.BaseAtoms { /// /// Event Reference of type `bool`. Inherits from `AtomEventReference<bool, BoolVariable, BoolEvent, BoolVariableInstancer, BoolEventInstancer>`. /// [Serializable] public sealed class BoolEventReference : AtomEventReference< bool, BoolVariable, BoolEvent, BoolVariableInstancer, BoolEventInstancer>, IGetEvent { } }