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2020-03-02 02:26:06 +01:00
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event Instancer of type `FloatPair`. Inherits from `AtomEventInstancer&lt;FloatPair, FloatPairEvent&gt;`.
/// </summary>
[EditorIcon("atom-icon-sign-blue")]
[AddComponentMenu("Unity Atoms/Event Instancers/FloatPair Event Instancer")]
public class FloatPairEventInstancer : AtomEventInstancer<FloatPair, FloatPairEvent> { }
}