using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event Instancer of type `FloatPair`. Inherits from `AtomEventInstancer<FloatPair, FloatPairEvent>`. /// [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/FloatPair Event Instancer")] public class FloatPairEventInstancer : AtomEventInstancer { } }