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14 lines
418 B
C#
14 lines
418 B
C#
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using UnityEngine;
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namespace UnityAtoms
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{
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[CreateAssetMenu(menuName = "UnityAtoms/Lists/Vector3 List")]
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public class Vector3List : ScriptableObjectList<Vector3>
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{
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public Vector3Event Added;
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protected override GameEvent<Vector3> _Added { get { return Added; } }
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public Vector3Event Removed;
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protected override GameEvent<Vector3> _Removed { get { return Removed; } }
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}
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}
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