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15 lines
453 B
C#
15 lines
453 B
C#
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using System;
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using UnityEngine;
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namespace UnityAtoms
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{
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[CreateAssetMenu(menuName = "UnityAtoms/Lists/GameObject List")]
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public class GameObjectList : ScriptableObjectList<GameObject>
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{
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public GameObjectEvent Added;
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protected override GameEvent<GameObject> _Added { get { return Added; } }
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public GameObjectEvent Removed;
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protected override GameEvent<GameObject> _Removed { get { return Removed; } }
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}
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}
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