unity-atoms/Assets/UnityAtoms/Lists/GameObjectList.cs

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2018-10-30 20:05:06 +01:00
using System;
using UnityEngine;
namespace UnityAtoms
{
[CreateAssetMenu(menuName = "UnityAtoms/Lists/GameObject List")]
public class GameObjectList : ScriptableObjectList<GameObject>
{
public GameObjectEvent Added;
protected override GameEvent<GameObject> _Added { get { return Added; } }
public GameObjectEvent Removed;
protected override GameEvent<GameObject> _Removed { get { return Removed; } }
}
}