using UnityEngine;
using UnityAtoms.BaseAtoms;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Set variable value Action of type `int`. Inherits from `SetVariableValue<int, IntPair, IntVariable, IntConstant, IntReference, IntEvent, IntPairEvent, IntVariableInstancer>`.
/// </summary>
[EditorIcon("atom-icon-purple")]
[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/Int", fileName = "SetIntVariableValue")]
public sealed class SetIntVariableValue : SetVariableValue<
int,
IntPair,
IntVariable,
IntConstant,
IntReference,
IntEvent,
IntPairEvent,
IntIntFunction,
IntVariableInstancer>
{ }
}