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using UnityEngine ;
using UnityAtoms.BaseAtoms ;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Set variable value Action of type `int`. Inherits from `SetVariableValue<int, IntPair, IntVariable, IntConstant, IntReference, IntEvent, IntPairEvent, IntVariableInstancer>`.
/// </summary>
[EditorIcon("atom-icon-purple")]
[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/Int", fileName = "SetIntVariableValue")]
public sealed class SetIntVariableValue : SetVariableValue <
int ,
IntPair ,
IntVariable ,
IntConstant ,
IntReference ,
IntEvent ,
IntPairEvent ,
IntIntFunction ,
IntVariableInstancer ,
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AtomCollectionReference ,
AtomListReference >
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{ }
}