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18 lines
596 B
C#
18 lines
596 B
C#
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using System;
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using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Event Reference of type `Collision2DPair`. Inherits from `AtomEventReference<Collision2DPair, Collision2DVariable, Collision2DPairEvent, Collision2DVariableInstancer, Collision2DPairEventInstancer>`.
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/// </summary>
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[Serializable]
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public sealed class Collision2DPairEventReference : AtomEventReference<
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Collision2DPair,
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Collision2DVariable,
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Collision2DPairEvent,
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Collision2DVariableInstancer,
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Collision2DPairEventInstancer>, IGetEvent
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{ }
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}
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