unity-atoms/Packages/BaseAtoms/Runtime/EventReferences/Collision2DPairEventReference.cs

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using System;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event Reference of type `Collision2DPair`. Inherits from `AtomEventReference&lt;Collision2DPair, Collision2DVariable, Collision2DPairEvent, Collision2DVariableInstancer, Collision2DPairEventInstancer&gt;`.
/// </summary>
[Serializable]
public sealed class Collision2DPairEventReference : AtomEventReference<
Collision2DPair,
Collision2DVariable,
Collision2DPairEvent,
Collision2DVariableInstancer,
Collision2DPairEventInstancer>, IGetEvent
{ }
}