using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event Reference of type `Collision2DPair`. Inherits from `AtomEventReference<Collision2DPair, Collision2DVariable, Collision2DPairEvent, Collision2DVariableInstancer, Collision2DPairEventInstancer>`. /// [Serializable] public sealed class Collision2DPairEventReference : AtomEventReference< Collision2DPair, Collision2DVariable, Collision2DPairEvent, Collision2DVariableInstancer, Collision2DPairEventInstancer>, IGetEvent { } }