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using UnityEngine ;
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using UnityAtoms.SceneMgmt ;
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namespace UnityAtoms.SceneMgmt
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{
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/// <summary>
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/// Variable of type `SceneField`. Inherits from `EquatableAtomVariable<SceneField, SceneFieldEvent, SceneFieldSceneFieldEvent, SceneFieldSceneFieldFunction>`.
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/// </summary>
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[EditorIcon("atom-icon-lush")]
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[CreateAssetMenu(menuName = "Unity Atoms/Variables/SceneField", fileName = "SceneFieldVariable")]
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public sealed class SceneFieldVariable : EquatableAtomVariable < SceneField , SceneFieldEvent , SceneFieldSceneFieldEvent , SceneFieldSceneFieldFunction > { }
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}