unity-atoms/Packages/Mobile/Runtime/Events/TouchUserInputEvent.cs

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using UnityEngine;
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using UnityAtoms.Mobile;
namespace UnityAtoms.Mobile
{
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/// <summary>
/// Event of type `TouchUserInput`. Inherits from `AtomEvent&lt;TouchUserInput&gt;`.
/// </summary>
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[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/TouchUserInput", fileName = "TouchUserInputEvent")]
public sealed class TouchUserInputEvent : AtomEvent<TouchUserInput> { }
}